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The Berry Garden

The Berry Garden: growing berries, and crossing them.

Twenty-five fields in a five-by-five grid. Five are yours to begin with; the rest are cleared with money. A berry goes in the ground, takes hours to grow, and is picked for more than went in.

Nothing needs you to be watching. A plant put in on a Friday evening is ready on Saturday whether or not you looked, and a garden left for a week is a week further on when you come back to it.

What grows, and how long it takes↑

BerryKindTimePicked
Oran Berrycommon12h4-10
Pecha Berrycommon12h4-10
Cheri Berrycommon12h4-10
Chesto Berrycommon12h4-10
Rawst Berrycommon12h4-10
Aspear Berrycommon12h4-10
Leppa Berryuncommon24h3-8
Razz Berryuncommon24h3-8
Bluk Berryuncommon24h3-8
Nanab Berryuncommon24h3-8
Sitrus Berryrare36h2-6
Lum Berryrare36h2-6
Persim Berrycommon12h4-10
Figy Berrycommon12h4-10
Wiki Berrycommon12h4-10
Mago Berrycommon12h4-10
Aguav Berrycommon12h4-10
Iapapa Berrycommon12h4-10
Wepear Berryuncommon24h3-8
Pinap Berryuncommon24h3-8
Cornn Berryuncommon24h3-8
Magost Berryuncommon24h3-8
Rabuta Berryuncommon24h3-8
Nomel Berryuncommon24h3-8
Spelon Berryuncommon24h3-8
Pamtre Berryuncommon24h3-8
Watmel Berryuncommon24h3-8
Durin Berryuncommon24h3-8
Belue Berryuncommon24h3-8
Occa Berryrare36h2-6
Passho Berryrare36h2-6
Wacan Berryrare36h2-6
Rindo Berryrare36h2-6
Yache Berryrare36h2-6
Chople Berryrare36h2-6
Kebia Berryrare36h2-6
Shuca Berryrare36h2-6
Coba Berryrare36h2-6
Payapa Berryrare36h2-6
Tanga Berryrare36h2-6
Charti Berryrare36h2-6
Kasib Berryrare36h2-6
Haban Berryrare36h2-6
Colbur Berryrare36h2-6
Babiri Berryrare36h2-6
Chilan Berryrare36h2-6
Roseli Berryrare36h2-6
Liechi Berryrare36h2-5
Ganlon Berryrare36h2-5
Salac Berryrare36h2-5
Petaya Berryrare36h2-5
Apicot Berryrare36h2-5
Lansat Berryrare36h2-5
Starf Berryrare36h2-5
Micle Berryrare36h2-5
Custap Berryrare36h2-5
Enigma Berryrare36h2-5
Jaboca Berryrare36h2-5
Rowap Berryrare36h2-5
Kee Berryrare36h2-5
Maranga Berryrare36h2-5
Green Apricornapricorn2h2-4
Pink Apricornapricorn2h2-4
Blue Apricornapricorn2h2-4
Red Apricornapricorn2h2-4
White Apricornapricorn2h2-4
Yellow Apricornapricorn2h2-4
Black Apricornapricorn2h2-4

Water↑

Every plant starts full and loses 10% every 6h. A watering can puts 30% back, once every 30 minutes per field.

A plant with no water stops growing and gives less when it is finally picked. Left completely dry for 24h it is lost, and nothing can be picked from it at all. From full that takes about 84 hours, so it takes real neglect rather than one missed evening.

Mulch↑

One per field, laid before the seed and not after.

MulchCostWhat it does
Growth Mulch₽100Grows a fifth faster, and drinks a quarter more.
Damp Mulch₽100Holds its water, and takes a little longer.
Stable Mulch₽200A dry plant lasts twice as long before it is lost.
Gooey Mulch₽400The plant grows back by itself once after harvest.
Boost Mulch₽300Grows much faster, and dries out very quickly.
Rich Mulch₽250A quarter more berries at harvest.
Surprise Mulch₽500Half again as likely to produce a mutation.
Amaze Mulch₽1,200Rich, Surprise and Stable in one - and thirsty.

Weeds and pests↑

Weeds turn up on about 8 plants in a hundred every 6h, and pests on about 5. Both slow a plant down and cost you berries at the end. Clearing them costs nothing but the visit.

A plant kept watered, weeded and free of pests the whole way through is perfectly grown: 20% more berries, and a better chance of something unusual.

Clearing more ground↑

Five fields are yours from the start. The other 20 are bought one at a time, and each costs ₽10,000 more than the one before — ₽50,000 for the sixth field, ₽240,000 for the last. Opening the whole garden costs ₽2,900,000, so it is something to build up over time rather than buy in one go.

FieldCost
6₽50,000
7₽60,000
8₽70,000
9₽80,000
10₽90,000
11₽100,000
12₽110,000
13₽120,000
14₽130,000
15₽140,000
16₽150,000
17₽160,000
18₽170,000
19₽180,000
20₽190,000
21₽200,000
22₽210,000
23₽220,000
24₽230,000
25₽240,000

Crossing berries↑

Six berries cannot be bought at any price. They are grown, and only grown: plant the right two beside each other, tend them properly, and something else may come up between them when you pick.

You will know when you have set one up. A field where a crossing could happen is ringed in red with an i in its corner; hover it, or tap it on a phone, and it tells you how likely the crossing is when you harvest. It names the berry only once you have grown that one before — until then it will say that something could come of it, and leave you to find out what.

What they do first, because it is what makes them worth the trouble. Each one lowers one of a Pokemon's effort values by ten:

BerryLowers
Pomeg BerryHP
Kelpsy BerryATK
Qualot BerryDEF
Hondew BerrySPA
Grepa BerrySPD
Tamato BerrySPE

The six recipes↑

Plant the two named berries side by side — any of the eight fields around one counts, corners included — and meet the conditions on both plants. The chance is rolled once, on the plant you pick, at the moment you pick it.

BerryGrown fromConditionsBase chance
Pomeg BerryOran Berry + Pecha Berryat least 75% grown, watered at least once12%
Kelpsy BerryCheri Berry + Oran Berryat least 50% grown, moisture above 5112%
Qualot BerryPecha Berry + Razz Berryat least 75% grown, watered at least once10%
Hondew BerryChesto Berry + Bluk Berrymoisture above 61, no pests10%
Grepa BerryNanab Berry + Sitrus Berryat least 75% grown, no weeds8%
Tamato BerryLeppa Berry + Razz Berryat least 50% grown, watered at least once8%
Liechi BerryCheri Berry + Figy Berryat least 75% grown, watered at least once7%
Ganlon BerryChesto Berry + Wiki Berryat least 75% grown, watered at least once7%
Salac BerryPecha Berry + Mago Berryat least 75% grown, watered at least once7%
Petaya BerryRawst Berry + Aguav Berryat least 75% grown, watered at least once7%
Apicot BerryAspear Berry + Iapapa Berryat least 75% grown, watered at least once7%
Micle BerryPersim Berry + Razz Berryat least 75% grown, moisture above 516%
Custap BerryNanab Berry + Pinap Berryat least 75% grown, no pests6%
Enigma BerryBluk Berry + Wepear Berryat least 75% grown, no weeds6%
Jaboca BerryDurin Berry + Belue Berryat least 75% grown, watered at least once6%
Rowap BerryWatmel Berry + Spelon Berryat least 75% grown, watered at least once6%
Kee BerryPamtre Berry + Nomel Berryat least 75% grown, moisture above 516%
Maranga BerryRabuta Berry + Cornn Berryat least 75% grown, moisture above 516%
Lansat BerrySitrus Berry + Lum Berryat least 100% grown, watered at least once, no weeds, no pests4%
Starf BerryLiechi Berry + Salac Berryat least 100% grown, watered at least once, no weeds, no pests3%

Every condition applies to both plants, not just the one you harvest. The base chance is what you start from: Surprise Mulch multiplies it by 1.5, a perfectly tended plant adds 5 points, and weeds take 5 off. However it stacks it is capped at 30%.

Your own Berry Dex still fills itself in as you go, and the field tells you the exact odds it has worked out — the red ring and the i in the corner.

A crossing never costs you the ordinary crop, and it never happens more than once on one plant. However carefully you set it up it stays uncommon - the best odds anyone can reach are 30%.