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Gameplay

Side activities

The Mine, fishing, the Casino, the Tower and the rest.

The road to the League is not the only thing to do.

Mining Site↑

Unlocked at two badges. Each dig gives you 12 swings, and what you break out of the wall goes in the bag. Fossils turn up too, and a fossil can be revived into the Pokémon it belonged to.

ItemChance
Poke Ball13.8%
Great Ball8.5%
Potion7.5%
Ultra Ball4.8%
Super Potion4.5%
Net Ball3%
Nest Ball3%
Dive Ball3%
Antidote2.8%
Paralyze Heal2.8%
Dusk Ball2.6%
Quick Ball2.6%
Timer Ball2.6%
Repeat Ball2.6%
Hyper Potion2.3%
Burn Heal2.3%
Ice Heal2.3%
Awakening2.3%
Heal Ball2.1%
Nugget1.7%
Premier Ball1.5%
Full Heal1.5%
Ether1.3%
Pearl1.3%
Luxury Ball1.1%
Max Potion1.1%
Revive1%
Star Piece0.6%
Full Restore0.5%
Elixir0.5%
Fire Stone0.5%
Water Stone0.5%
Thunder Stone0.5%
Leaf Stone0.5%
Big Pearl0.4%
Moon Stone0.4%
Sun Stone0.4%
Ice Stone0.4%
Metal Coat0.4%
Kings Rock0.4%
Dragon Scale0.4%
Deep Sea Tooth0.4%
Deep Sea Scale0.4%
Shiny Stone0.3%
Dusk Stone0.3%
Dawn Stone0.3%
Up Grade0.3%
Dubious Disc0.3%
Protector0.3%
Electirizer0.3%
Magmarizer0.3%
Reaper Cloth0.3%
Sachet0.3%
Whipped Dream0.3%
Big Nugget0.2%
Black Augurite0.2%
Peat Block0.2%
Island Shard0.2%
Ancient Shard0.2%
Cracked Pot0.2%
Metal Alloy0.2%
Auspicious Armor0.2%
Malicious Armor0.2%
Unremarkable Teacup0.2%
Galarica Cuff0.2%
Galarica Wreath0.2%
Tart Apple0.2%
Sweet Apple0.2%
Syrupy Apple0.2%

Fishing↑

Unlocked at two badges. Better rods reach deeper pools.

RodLevelsHow it is earned
Old RodLv. 3–12Given at the start — every trainer gets one.
Good RodLv. 15–32Earned with the fourth badge.
Super RodLv. 35–60Earned once you are Champion.

Game Corner↑

Unlocked at four badges. Coins are bought with money (₽20 each) and spent on the reels, up to 3 per spin. Winnings are redeemed for prizes.

PrizeShelfCoins
Kings RockHeld Items600
Wide LensHeld Items600
Razor FangHeld Items750
Silk ScarfHeld Items750
MetronomeHeld Items1,200
Amulet CoinHeld Items1,500
Up GradeHeld Items1,800
Lucky EggHeld Items2,000
AbraPokémon2,500
DratiniPokémon6,000
PorygonPokémon9,000

Battle Tower↑

Opens once you are Champion. The Tower has no top floor; Battle Points are paid up to floor 100 and every floor above that counts only for the Tower ranking, which starts again every month. 3 against 3. Before a run you pick 3 Pokémon from your party or your boxes, and they are frozen for the run. Everything fights at Lv. 50 — your Pokémon and theirs, on every floor — with stats worked out from each Pokémon's own IVs, EVs and nature, so training counts and levelling does not.

Every opponent has IVs between 28 and 31. What climbs is what is built on top: EVs from nothing to a full spread, how strong a species the floor may field, what its Pokémon carry, and how well the trainer plays. The first floors field what a Pokémon learns by levelling up and a berry; the last ones field full builds with held items, the best of their abilities and moves taught by TM. Trainers have a style - a Dragon Tamer brings dragons, a Scientist lays hazards - and some bring a rain, sun or sand team.

Every seventh floor that has no boss is held by a gatekeeper, a step stronger than the floors around them. The Tower Tycoon waits on floor 21, the Tower Master on floor 49, the Tycoon again on floor 50 with his real team, the Tower Sage on floor 75 and the Tower Sovereign on floor 100. From floor 21 the trainers think a turn ahead, switch out of a lost matchup and send out the best answer to what you have on the field.

By floor 50 every opponent is fully built. Above it the levels stay where they are and the Pokémon get stronger: only the strongest ordinary species by floor 75, then Legendary Pokémon. From floor 76: 1 of 3; from floor 101: 2 of 3; from floor 151: 3 of 3; from floor 201: 3 of 3, 1 of them box Legendaries; from floor 251: 3 of 3, 2 of them box Legendaries; from floor 301: 3 of 3, 3 of them box Legendaries. One loss ends the run; Battle Points are paid out by how high you got.

The ranking goes by the highest floor cleared in one run during the month. On the 1st the top ten are paid, open runs end and are paid out, and it starts again.

PlacePrize
#1600 BP, Master Ball, Ability Patch
#2450 BP, Master Ball
#3350 BP, Ability Capsule
#4-5250 BP, Pp Max
#6-10150 BP
Cleared through floorBattle Points
73
148
2118
2832
3550
4275
49110
50170
56190
63215
70245
77280
84320
91365
98415
100450

Clearing floor 50 pays a further 100 BP; Clearing floor 100 pays a further 200 BP. Floors above 100 pay nothing more.

Grand Safari↑

Opens once you are Champion. A rotating enclosure holding 10 species at a time — including the starters you turned down, rotating every 30 minutes, at ₽50,000 to enter.

Mega Evolution↑

Opens once you are Champion. A Key Stone plus the right Mega Stone lets one Pokémon Mega Evolve for a battle. Stones are won from Master Trainers, who rotate.

Ley Line Sanctum and roamers↑

Opens once you are Champion. A legendary Pokémon holds the Sanctum at Lv. 100, and everybody in the game faces the same one — it rotates on a timer. Roamers move around the region at Lv. 70 and have to be chased down. One attempt each per window.

Work sites↑

Pokémon left at a work site earn while you are elsewhere. What they bring back is collected when you return.

SiteSuits these types
Mining Siteground rock steel
Fishing Spotwater

Daycare and breeding↑

Two compatible Pokémon left at the daycare produce an egg. A Destiny Knot passes on more IVs; an Everstone passes on a nature; Flame Body and Magma Armor halve the steps to hatch.

Marketplace↑

Unlocked at one badge. Players list Pokémon and items for sale or auction, and what does not sell comes back by mail.

Move Tutor↑

Unlocked at 6 badges. The tutor teaches moves a Pokémon could have learned earlier, including moves from its pre-evolutions, for ₽25,000 each.