A new account opens with a short introduction: you meet Professor Aspen, then your rival Isaac, and you choose a starter. Unlike the main games, every generation is on the table — twenty-seven starters, and the choice is permanent. The pick is confirmed before it is sent, because a mis-click would cost the whole run.
| Generation | Grass | Fire | Water |
|---|---|---|---|
| Generation 1 | Bulbasaur | Charmander | Squirtle |
| Generation 2 | Chikorita | Cyndaquil | Totodile |
| Generation 3 | Treecko | Torchic | Mudkip |
| Generation 4 | Turtwig | Chimchar | Piplup |
| Generation 5 | Snivy | Tepig | Oshawott |
| Generation 6 | Chespin | Fennekin | Froakie |
| Generation 7 | Rowlet | Litten | Popplio |
| Generation 8 | Grookey | Scorbunny | Sobble |
| Generation 9 | Sprigatito | Fuecoco | Quaxly |
The starters you did not choose are not gone forever: they turn up later in the Grand Safari.
The bag you begin with↑
Ten Poké Balls and five Potions. Everything else is found, bought or won.