What to bringground ice water psychic — worked out from the whole team at once: these hit the most of it for extra damage and are resisted by the fewest. Nothing here is a guess; it is the type chart applied to the roster below.
The team
Stats are the real ones for each Pokémon at the level it is fielded at, and the moves are the four the game picks for it.
- Ability
- Poison Point
- Nature
- Hardy
- Item
- none
HP257
Attack218
Defence183
Sp. Atk131
Sp. Def131
Speed165
Moves
Weak to ground
Immune to psychic
- Ability
- Merciless
- Nature
- Hardy
- Item
- none
HP199
Attack129
Defence285
Sp. Atk111
Sp. Def268
Speed79
Moves
Weak to electric ground psychic
- Ability
- Poison Point
- Nature
- Hardy
- Item
- none
HP343
Attack151
Defence125
Sp. Atk98
Sp. Def196
Speed53
Moves
Weak to water ice ground psychic
Immune to electric
- Ability
- Poison Touch
- Nature
- Hardy
- Item
- none
HP299
Attack205
Defence151
Sp. Atk134
Sp. Def196
Speed107
Moves
Weak to ground
Immune to psychic
- Ability
- Beast Boost
- Nature
- Hardy
- Item
- none
HP309
Attack113
Defence103
Sp. Atk247
Sp. Def254
Speed203
Moves
Weak to water ground psychic steel
- Ability
- Poison Point
- Nature
- Hardy
- Item
- none
HP232
Attack155
Defence182
Sp. Atk195
Sp. Def242
Speed98
Moves
Weak to ice ground psychic dragon
Where the team is soft
Every attacking type against the whole roster.