What to bringghost fire electric dark — worked out from the whole team at once: these hit the most of it for extra damage and are resisted by the fewest. Nothing here is a guess; it is the type chart applied to the roster below.
The team
Stats are the real ones for each Pokémon at the level it is fielded at, and the moves are the four the game picks for it.
- Ability
- Keen Eye
- Nature
- Hardy
- Item
- none
HP314
Attack169
Defence146
Sp. Atk222
Sp. Def146
Speed136
Moves
Weak to electric ice rock ghost dark
Immune to ground
- Ability
- Quark Drive
- Nature
- Hardy
- Item
- none
HP263
Attack147
Defence129
Sp. Atk276
Sp. Def221
Speed221
Moves
Weak to water ground psychic rock
- Ability
- Protosynthesis
- Nature
- Hardy
- Item
- none
HP219
Attack121
Defence121
Sp. Atk270
Sp. Def270
Speed270
Moves
Weak to ghost steel
Immune to normal fighting dragon
- Ability
- Good As Gold
- Nature
- Hardy
- Item
- none
HP278
Attack130
Defence195
Sp. Atk266
Sp. Def188
Speed175
Moves
Weak to fire ground ghost dark
Immune to normal fighting poison
- Ability
- Pressure
- Nature
- Hardy
- Item
- none
HP302
Attack182
Defence216
Sp. Atk118
Sp. Def178
Speed145
Moves
Weak to fire electric
Immune to poison ground
- Ability
- Soul Heart
- Nature
- Hardy
- Item
- none
HP271
Attack199
Defence237
Sp. Atk266
Sp. Def237
Speed142
Moves
Weak to fire ground
Immune to poison dragon
Where the team is soft
Every attacking type against the whole roster.