What to bringfire ground water electric — worked out from the whole team at once: these hit the most of it for extra damage and are resisted by the fewest. Nothing here is a guess; it is the type chart applied to the roster below.
The team
Stats are the real ones for each Pokémon at the level it is fielded at, and the moves are the four the game picks for it.
- Ability
- Stance Change
- Nature
- Hardy
- Item
- none
HP179
Attack87
Defence217
Sp. Atk87
Sp. Def217
Speed102
Moves
Weak to fire ground ghost dark
Immune to normal fighting poison
- Ability
- Swarm
- Nature
- Hardy
- Item
- none
HP198
Attack215
Defence171
Sp. Atk104
Sp. Def171
Speed45
Moves
Weak to fire
Immune to poison
- Ability
- Keen Eye
- Nature
- Hardy
- Item
- none
HP196
Attack138
Defence229
Sp. Atk77
Sp. Def122
Speed122
Moves
Weak to fire electric
Immune to poison ground
- Ability
- Mold Breaker
- Nature
- Hardy
- Item
- none
HP232
Attack133
Defence136
Sp. Atk125
Sp. Def180
Speed163
Moves
Weak to fire ground
Immune to poison dragon
- Ability
- Defiant
- Nature
- Hardy
- Item
- none
HP262
Attack233
Defence209
Sp. Atk113
Sp. Def153
Speed97
Moves
Weak to fire fighting ground
Immune to poison psychic
- Ability
- Flash Fire
- Nature
- Hardy
- Item
- none
HP253
Attack164
Defence191
Sp. Atk230
Sp. Def191
Speed143
Moves
Weak to water fighting ground
Immune to poison
Where the team is soft
Every attacking type against the whole roster.