Deep Sea Routes. 7 species live here; the commonest is Azurill, at 25.7% of encounters.
What is in the grass
Encounters are weighted by catch rate and by how strong a species is next to the rest of the route, commonest first. The catch odds are the game’s own — worked out with the same code that runs when a ball is actually thrown, against a full-health Pokémon at Lv.30.
| Pokémon | Type | Chance | Levels | Catch rate | Poké Ball | Great Ball | Ultra Ball | HP |
|---|---|---|---|---|---|---|---|---|
| normal fairy | 25.7% | 28–31 | 235 | 41.3% | 55.9% | 69.4% | 74 | |
| water fairy | 17.8% | 28–31 | 190 | 35.2% | 47.7% | 59.2% | 86 | |
| psychic | 15.4% | 28–31 | 190 | 35.2% | 47.7% | 59.2% | 98 | |
| poison fighting | 14.1% | 28–31 | 140 | 28% | 37.9% | 47.1% | 73 | |
| water | 13.8% | 28–31 | 255 | 43.9% | 59.5% | 73.8% | 122 | |
| water | 6.9% | 28–31 | 25 | 7.7% | 10.4% | 12.9% | 71 | |
| ground | 6.5% | 28–31 | 45 | 11.9% | 16.2% | 20.1% | 83 |